{"hash":"0xFB405CB357C69CB9","ns":"GRAPHICS","name":"CREATE_TRACKED_POINT","slug":"CREATE_TRACKED_POINT","official":true,"named":true,"luaName":"CreateTrackedPoint","game":"rdr3","apiset":"client","returnType":"int","params":[],"summary":"Creates a tracked point, useful for checking the visibility of a 3D point on screen.","descriptions":[{"source":"alloc8or","format":"text","body":"Creates a tracked point, useful for checking the visibility of a 3D point on screen."}],"examples":[],"aliases":[],"enums":[],"related":["0x37A59922109F8F1C"],"build":"1207","gtaHash":"0xE2C9439ED45DEA60","gtaJhash":"0x3129C31A","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/CREATE_TRACKED_POINT","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/CREATE_TRACKED_POINT.md","snippets":{"lua":"local retval = CreateTrackedPoint()","luaInvoke":"local retval = Citizen.InvokeNative(0xFB405CB357C69CB9, Citizen.ResultAsInteger())","js":"const retval = CreateTrackedPoint();","jsInvoke":"const retval = Citizen.invokeNative('0xFB405CB357C69CB9', Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xFB405CB357C69CB9);","notes":[]}}