# GRAPHICS::CREATE_TRACKED_POINT

- **Hash:** `0xFB405CB357C69CB9`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `CreateTrackedPoint`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/CREATE_TRACKED_POINT

## Signature

```c
int CREATE_TRACKED_POINT();
```

## Returns

`int`

## Description

Creates a tracked point, useful for checking the visibility of a 3D point on screen.

## Usage

### Lua

```lua
local retval = CreateTrackedPoint()

-- always available, by hash
local retval = Citizen.InvokeNative(0xFB405CB357C69CB9, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = CreateTrackedPoint();

// by hash
const retval = Citizen.invokeNative('0xFB405CB357C69CB9', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xFB405CB357C69CB9);
```

## See also

- [GRAPHICS::DESTROY_TRACKED_POINT](https://natives.borderlinerp.com/natives/GRAPHICS/DESTROY_TRACKED_POINT.md)

*Sources: alloc8or RDR3 NativeDB.*
