# GRAPHICS::DELETE_CHECKPOINT

- **Hash:** `0x0DED5B0C8EBAAE12`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `DeleteCheckpoint`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/DELETE_CHECKPOINT

## Signature

```c
void DELETE_CHECKPOINT(int checkpoint);
```

## Parameters

- `checkpoint` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
DeleteCheckpoint(checkpoint)

-- always available, by hash
Citizen.InvokeNative(0x0DED5B0C8EBAAE12, checkpoint)
```

### JavaScript

```js
DeleteCheckpoint(checkpoint);

// by hash
Citizen.invokeNative('0x0DED5B0C8EBAAE12', checkpoint);
```

### C#

```csharp
Function.Call((Hash)0x0DED5B0C8EBAAE12, checkpoint);
```

*Sources: alloc8or RDR3 NativeDB.*
