# GRAPHICS::DESTROY_TRACKED_POINT

- **Hash:** `0x37A59922109F8F1C`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `DestroyTrackedPoint`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/DESTROY_TRACKED_POINT

## Signature

```c
void DESTROY_TRACKED_POINT(int point);
```

## Parameters

- `point` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
DestroyTrackedPoint(point)

-- always available, by hash
Citizen.InvokeNative(0x37A59922109F8F1C, point)
```

### JavaScript

```js
DestroyTrackedPoint(point);

// by hash
Citizen.invokeNative('0x37A59922109F8F1C', point);
```

### C#

```csharp
Function.Call((Hash)0x37A59922109F8F1C, point);
```

## See also

- [GRAPHICS::CREATE_TRACKED_POINT](https://natives.borderlinerp.com/natives/GRAPHICS/CREATE_TRACKED_POINT.md) — Creates a tracked point, useful for checking the visibility of a 3D point on screen.

*Sources: alloc8or RDR3 NativeDB.*
