# GRAPHICS::DISABLE_ENTITYMASK

- **Hash:** `0x5C9978A2A3DC3D0D`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `DisableEntitymask`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/DISABLE_ENTITYMASK

## Signature

```c
void DISABLE_ENTITYMASK();
```

## Returns

`void`

## Usage

### Lua

```lua
DisableEntitymask()

-- always available, by hash
Citizen.InvokeNative(0x5C9978A2A3DC3D0D)
```

### JavaScript

```js
DisableEntitymask();

// by hash
Citizen.invokeNative('0x5C9978A2A3DC3D0D');
```

### C#

```csharp
Function.Call((Hash)0x5C9978A2A3DC3D0D);
```

*Sources: alloc8or RDR3 NativeDB.*
