# GRAPHICS::DRAW_LOW_QUALITY_PHOTO_TO_PHONE

- **Hash:** `0xF1142E5D64B47802`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `DrawLowQualityPhotoToPhone`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/DRAW_LOW_QUALITY_PHOTO_TO_PHONE

## Signature

```c
void DRAW_LOW_QUALITY_PHOTO_TO_PHONE(BOOL p0, int photoRotation);
```

## Parameters

- `p0` (`BOOL`)
- `photoRotation` (`int`)

## Returns

`void`

## Description

nullsub, doesn't do anything (GTA5 leftover, there is no phone in RDR3)

## Usage

### Lua

```lua
DrawLowQualityPhotoToPhone(p0, photoRotation)

-- always available, by hash
Citizen.InvokeNative(0xF1142E5D64B47802, p0, photoRotation)
```

### JavaScript

```js
DrawLowQualityPhotoToPhone(p0, photoRotation);

// by hash
Citizen.invokeNative('0xF1142E5D64B47802', p0, photoRotation);
```

### C#

```csharp
Function.Call((Hash)0xF1142E5D64B47802, p0, photoRotation);
```

*Sources: alloc8or RDR3 NativeDB.*
