# GRAPHICS::DRAW_RECT

- **Hash:** `0x405224591DF02025`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `DrawRect`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/DRAW_RECT

## Signature

```c
void DRAW_RECT(float x, float y, float width, float height, int red, int green, int blue, int alpha, BOOL p8, BOOL p9);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `width` (`float`)
- `height` (`float`)
- `red` (`int`)
- `green` (`int`)
- `blue` (`int`)
- `alpha` (`int`)
- `p8` (`BOOL`)
- `p9` (`BOOL`)

## Returns

`void`

## Description

Draws a rectangle on the screen.

-x: The relative X point of the center of the rectangle. (0.0-1.0, 0.0 is the left edge of the screen, 1.0 is the right edge of the screen)

-y: The relative Y point of the center of the rectangle. (0.0-1.0, 0.0 is the top edge of the screen, 1.0 is the bottom edge of the screen)

-width: The relative width of the rectangle. (0.0-1.0, 1.0 means the whole screen width)

-height: The relative height of the rectangle. (0.0-1.0, 1.0 means the whole screen height)

-R: Red part of the color. (0-255)

-G: Green part of the color. (0-255)

-B: Blue part of the color. (0-255)

-A: Alpha part of the color. (0-255, 0 means totally transparent, 255 means totally opaque)

## Usage

### Lua

```lua
DrawRect(x, y, width, height, red, green, blue, alpha, p8, p9)

-- always available, by hash
Citizen.InvokeNative(0x405224591DF02025, x, y, width, height, red, green, blue, alpha, p8, p9)
```

### JavaScript

```js
DrawRect(x, y, width, height, red, green, blue, alpha, p8, p9);

// by hash
Citizen.invokeNative('0x405224591DF02025', x + 0.0000001, y + 0.0000001, width + 0.0000001, height + 0.0000001, red, green, blue, alpha, p8, p9);
```

### C#

```csharp
Function.Call((Hash)0x405224591DF02025, x, y, width, height, red, green, blue, alpha, p8, p9);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
