# GRAPHICS::ENABLE_ENTITYMASK

- **Hash:** `0xFAAD23DE7A54FC14`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `EnableEntitymask`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/ENABLE_ENTITYMASK

## Signature

```c
void ENABLE_ENTITYMASK();
```

## Returns

`void`

## Usage

### Lua

```lua
EnableEntitymask()

-- always available, by hash
Citizen.InvokeNative(0xFAAD23DE7A54FC14)
```

### JavaScript

```js
EnableEntitymask();

// by hash
Citizen.invokeNative('0xFAAD23DE7A54FC14');
```

### C#

```csharp
Function.Call((Hash)0xFAAD23DE7A54FC14);
```

*Sources: alloc8or RDR3 NativeDB.*
