# GRAPHICS::ENABLE_MOON_CYCLE_OVERRIDE

- **Hash:** `0x6FE93BCC7BF12B63`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `EnableMoonCycleOverride`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/ENABLE_MOON_CYCLE_OVERRIDE

## Signature

```c
void ENABLE_MOON_CYCLE_OVERRIDE(float strength);
```

## Parameters

- `strength` (`float`)

## Returns

`void`

## Description

Old name: _ENABLE_EXTRA_TIMECYCLE_MODIFIER_STRENGTH

## Usage

### Lua

```lua
EnableMoonCycleOverride(strength)

-- always available, by hash
Citizen.InvokeNative(0x6FE93BCC7BF12B63, strength)
```

### JavaScript

```js
EnableMoonCycleOverride(strength);

// by hash
Citizen.invokeNative('0x6FE93BCC7BF12B63', strength + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x6FE93BCC7BF12B63, strength);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
