# GRAPHICS::FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO

- **Hash:** `0xD45547D8396F002A`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `FreeMemoryForHighQualityPhoto`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO

## Signature

```c
void FREE_MEMORY_FOR_HIGH_QUALITY_PHOTO();
```

## Returns

`void`

## Usage

### Lua

```lua
FreeMemoryForHighQualityPhoto()

-- always available, by hash
Citizen.InvokeNative(0xD45547D8396F002A)
```

### JavaScript

```js
FreeMemoryForHighQualityPhoto();

// by hash
Citizen.invokeNative('0xD45547D8396F002A');
```

### C#

```csharp
Function.Call((Hash)0xD45547D8396F002A);
```

*Sources: alloc8or RDR3 NativeDB.*
