# GRAPHICS::GET_STATUS_OF_CREATE_LOW_QUALITY_COPY_OF_PHOTO

- **Hash:** `0x13430D3D5A45F14B`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `GetStatusOfCreateLowQualityCopyOfPhoto`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/GET_STATUS_OF_CREATE_LOW_QUALITY_COPY_OF_PHOTO

## Signature

```c
int GET_STATUS_OF_CREATE_LOW_QUALITY_COPY_OF_PHOTO(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`int`

## Description

Old name: _GET_STATUS_OF_DRAW_LOW_QUALITY_PHOTO

## Usage

### Lua

```lua
local retval = GetStatusOfCreateLowQualityCopyOfPhoto(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x13430D3D5A45F14B, p0, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetStatusOfCreateLowQualityCopyOfPhoto(p0);

// by hash
const retval = Citizen.invokeNative('0x13430D3D5A45F14B', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x13430D3D5A45F14B, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
