# GRAPHICS::GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO

- **Hash:** `0xC71B50AE58D07369`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `GetStatusOfLoadMissionCreatorPhoto`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO

## Signature

```c
int GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO(const char* contentId);
```

## Parameters

- `contentId` (`const char*`)

## Returns

`int`

## Description

contentId: returned by NETWORK::_UGC_QUERY_GET_CREATOR_PHOTO(uVar0, 0, sParam3)

## Usage

### Lua

```lua
local retval = GetStatusOfLoadMissionCreatorPhoto(contentId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xC71B50AE58D07369, contentId, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetStatusOfLoadMissionCreatorPhoto(contentId);

// by hash
const retval = Citizen.invokeNative('0xC71B50AE58D07369', contentId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xC71B50AE58D07369, contentId);
```

*Sources: alloc8or RDR3 NativeDB.*
