# GRAPHICS::GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO

- **Hash:** `0xD6663EC374092383`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `GetStatusOfSaveHighQualityPhoto`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO

## Signature

```c
int GET_STATUS_OF_SAVE_HIGH_QUALITY_PHOTO();
```

## Returns

`int`

## Description

0 = succeeded
1 = getting status
2 = failed

## Usage

### Lua

```lua
local retval = GetStatusOfSaveHighQualityPhoto()

-- always available, by hash
local retval = Citizen.InvokeNative(0xD6663EC374092383, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetStatusOfSaveHighQualityPhoto();

// by hash
const retval = Citizen.invokeNative('0xD6663EC374092383', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xD6663EC374092383);
```

*Sources: alloc8or RDR3 NativeDB.*
