# GRAPHICS::GET_TIMECYCLE_MODIFIER_INDEX

- **Hash:** `0xA705394293E2B3D3`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `GetTimecycleModifierIndex`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/GET_TIMECYCLE_MODIFIER_INDEX

## Signature

```c
int GET_TIMECYCLE_MODIFIER_INDEX();
```

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetTimecycleModifierIndex()

-- always available, by hash
local retval = Citizen.InvokeNative(0xA705394293E2B3D3, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetTimecycleModifierIndex();

// by hash
const retval = Citizen.invokeNative('0xA705394293E2B3D3', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xA705394293E2B3D3);
```

*Sources: alloc8or RDR3 NativeDB.*
