# GRAPHICS::GET_TOGGLE_PAUSED_RENDERPHASES_STATUS

- **Hash:** `0x86ED21BDB2791CE8`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `GetTogglePausedRenderphasesStatus`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/GET_TOGGLE_PAUSED_RENDERPHASES_STATUS

## Signature

```c
BOOL GET_TOGGLE_PAUSED_RENDERPHASES_STATUS();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = GetTogglePausedRenderphasesStatus()

-- always available, by hash
local retval = Citizen.InvokeNative(0x86ED21BDB2791CE8, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = GetTogglePausedRenderphasesStatus();

// by hash
const retval = Citizen.invokeNative('0x86ED21BDB2791CE8', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x86ED21BDB2791CE8);
```

*Sources: alloc8or RDR3 NativeDB.*
