# GRAPHICS::GET_TV_CHANNEL

- **Hash:** `0xF90FBFD68F3C59AE`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `GetTvChannel`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/GET_TV_CHANNEL

## Signature

```c
int GET_TV_CHANNEL();
```

## Returns

`int`

## Usage

### Lua

```lua
local retval = GetTvChannel()

-- always available, by hash
local retval = Citizen.InvokeNative(0xF90FBFD68F3C59AE, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetTvChannel();

// by hash
const retval = Citizen.invokeNative('0xF90FBFD68F3C59AE', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xF90FBFD68F3C59AE);
```

## See also

- [GRAPHICS::SET_TV_CHANNEL](https://natives.borderlinerp.com/natives/GRAPHICS/SET_TV_CHANNEL.md)
- [GRAPHICS::DRAW_TV_CHANNEL](https://natives.borderlinerp.com/natives/GRAPHICS/DRAW_TV_CHANNEL.md)

*Sources: alloc8or RDR3 NativeDB.*
