# GRAPHICS::IS_DECAL_ALIVE

- **Hash:** `0x3E4B4E5CF5D3EEB5`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `IsDecalAlive`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/IS_DECAL_ALIVE

## Signature

```c
BOOL IS_DECAL_ALIVE(int decal);
```

## Parameters

- `decal` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsDecalAlive(decal)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3E4B4E5CF5D3EEB5, decal, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsDecalAlive(decal);

// by hash
const retval = Citizen.invokeNative('0x3E4B4E5CF5D3EEB5', decal, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x3E4B4E5CF5D3EEB5, decal);
```

*Sources: alloc8or RDR3 NativeDB.*
