# GRAPHICS::IS_TRACKED_POINT_VISIBLE

- **Hash:** `0xCBB056BA159FB48D`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `IsTrackedPointVisible`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/IS_TRACKED_POINT_VISIBLE

## Signature

```c
BOOL IS_TRACKED_POINT_VISIBLE(int point);
```

## Parameters

- `point` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = IsTrackedPointVisible(point)

-- always available, by hash
local retval = Citizen.InvokeNative(0xCBB056BA159FB48D, point, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsTrackedPointVisible(point);

// by hash
const retval = Citizen.invokeNative('0xCBB056BA159FB48D', point, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xCBB056BA159FB48D, point);
```

*Sources: alloc8or RDR3 NativeDB.*
