{"hash":"0x84F0BA7462FF8D58","ns":"GRAPHICS","name":"LOAD_MISSION_CREATOR_PHOTO","slug":"LOAD_MISSION_CREATOR_PHOTO","official":true,"named":true,"luaName":"LoadMissionCreatorPhoto","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Any*"},{"name":"p1","type":"Any"},{"name":"p2","type":"Any"},{"name":"p3","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x4862437A486F91B0","gtaJhash":"0x56C1E488","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/LOAD_MISSION_CREATOR_PHOTO","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/LOAD_MISSION_CREATOR_PHOTO.md","snippets":{"lua":"local retval, p0 = LoadMissionCreatorPhoto(p1, p2, p3)","luaInvoke":"local retval, p0 = Citizen.InvokeNative(0x84F0BA7462FF8D58, Citizen.PointerValueInt(), p1, p2, p3, Citizen.ReturnResultAnyway())","js":"const [retval, p0] = LoadMissionCreatorPhoto(p1, p2, p3);","jsInvoke":"const [retval, p0] = Citizen.invokeNative('0x84F0BA7462FF8D58', Citizen.pointerValueInt(), p1, p2, p3, Citizen.returnResultAnyway());","csharp":"var p0 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x84F0BA7462FF8D58, p0, p1, p2, p3);\n// p0.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}