# GRAPHICS::REMOVE_DECAL

- **Hash:** `0x49A720552EB0BB88`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `RemoveDecal`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/REMOVE_DECAL

## Signature

```c
void REMOVE_DECAL(int decal);
```

## Parameters

- `decal` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveDecal(decal)

-- always available, by hash
Citizen.InvokeNative(0x49A720552EB0BB88, decal)
```

### JavaScript

```js
RemoveDecal(decal);

// by hash
Citizen.invokeNative('0x49A720552EB0BB88', decal);
```

### C#

```csharp
Function.Call((Hash)0x49A720552EB0BB88, decal);
```

*Sources: alloc8or RDR3 NativeDB.*
