# GRAPHICS::REMOVE_DECALS_FROM_OBJECT

- **Hash:** `0xFB8972BAE0013140`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `RemoveDecalsFromObject`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/REMOVE_DECALS_FROM_OBJECT

## Signature

```c
void REMOVE_DECALS_FROM_OBJECT(Object obj);
```

## Parameters

- `obj` (`Object`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveDecalsFromObject(obj)

-- always available, by hash
Citizen.InvokeNative(0xFB8972BAE0013140, obj)
```

### JavaScript

```js
RemoveDecalsFromObject(obj);

// by hash
Citizen.invokeNative('0xFB8972BAE0013140', obj);
```

### C#

```csharp
Function.Call((Hash)0xFB8972BAE0013140, obj);
```

*Sources: alloc8or RDR3 NativeDB.*
