# GRAPHICS::REMOVE_DECALS_IN_RANGE

- **Hash:** `0x86DE59FA02902B40`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `RemoveDecalsInRange`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/REMOVE_DECALS_IN_RANGE

## Signature

```c
void REMOVE_DECALS_IN_RANGE(float x, float y, float z, float range);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `range` (`float`)

## Returns

`void`

## Description

Removes all decals in range from a position, it includes the bullet holes, blood pools, petrol...

## Usage

### Lua

```lua
RemoveDecalsInRange(x, y, z, range)

-- always available, by hash
Citizen.InvokeNative(0x86DE59FA02902B40, x, y, z, range)
```

### JavaScript

```js
RemoveDecalsInRange(x, y, z, range);

// by hash
Citizen.invokeNative('0x86DE59FA02902B40', x + 0.0000001, y + 0.0000001, z + 0.0000001, range + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x86DE59FA02902B40, x, y, z, range);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
