# GRAPHICS::REMOVE_PARTICLE_FX_FROM_ENTITY

- **Hash:** `0x92884B4A49D81325`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `RemoveParticleFxFromEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/REMOVE_PARTICLE_FX_FROM_ENTITY

## Signature

```c
void REMOVE_PARTICLE_FX_FROM_ENTITY(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveParticleFxFromEntity(entity)

-- always available, by hash
Citizen.InvokeNative(0x92884B4A49D81325, entity)
```

### JavaScript

```js
RemoveParticleFxFromEntity(entity);

// by hash
Citizen.invokeNative('0x92884B4A49D81325', entity);
```

### C#

```csharp
Function.Call((Hash)0x92884B4A49D81325, entity);
```

*Sources: alloc8or RDR3 NativeDB.*
