# GRAPHICS::REMOVE_PARTICLE_FX_IN_RANGE

- **Hash:** `0x87B5905ECA623B68`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `RemoveParticleFxInRange`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/REMOVE_PARTICLE_FX_IN_RANGE

## Signature

```c
void REMOVE_PARTICLE_FX_IN_RANGE(float X, float Y, float Z, float radius);
```

## Parameters

- `X` (`float`)
- `Y` (`float`)
- `Z` (`float`)
- `radius` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
RemoveParticleFxInRange(X, Y, Z, radius)

-- always available, by hash
Citizen.InvokeNative(0x87B5905ECA623B68, X, Y, Z, radius)
```

### JavaScript

```js
RemoveParticleFxInRange(X, Y, Z, radius);

// by hash
Citizen.invokeNative('0x87B5905ECA623B68', X + 0.0000001, Y + 0.0000001, Z + 0.0000001, radius + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x87B5905ECA623B68, X, Y, Z, radius);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
