# GRAPHICS::REMOVE_VEG_MODIFIER_SPHERE

- **Hash:** `0x9CF1836C03FB67A2`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `RemoveVegModifierSphere`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/REMOVE_VEG_MODIFIER_SPHERE

## Signature

```c
void REMOVE_VEG_MODIFIER_SPHERE(int vegModifierHandle, int p1);
```

## Parameters

- `vegModifierHandle` (`int`)
- `p1` (`int`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

only works by invoking and passing as pointer value Citizen.InvokeNative(0x9CF1836C03FB67A2, Citizen.PointerValueIntInitialized(vegModifierId),1) p1 is 1 or 0

## Usage

### Lua

```lua
RemoveVegModifierSphere(vegModifierHandle, p1)

-- always available, by hash
Citizen.InvokeNative(0x9CF1836C03FB67A2, vegModifierHandle, p1)
```

### JavaScript

```js
RemoveVegModifierSphere(vegModifierHandle, p1);

// by hash
Citizen.invokeNative('0x9CF1836C03FB67A2', vegModifierHandle, p1);
```

### C#

```csharp
Function.Call((Hash)0x9CF1836C03FB67A2, vegModifierHandle, p1);
```

## See also

- [GRAPHICS::ADD_VEG_MODIFIER_SPHERE](https://natives.borderlinerp.com/natives/GRAPHICS/ADD_VEG_MODIFIER_SPHERE.md) — Returns veg modifier handle

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
