# GRAPHICS::RESET_ADAPTATION

- **Hash:** `0x297B72E2AF094742`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `ResetAdaptation`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/RESET_ADAPTATION

## Signature

```c
void RESET_ADAPTATION(int unk);
```

## Parameters

- `unk` (`int`)

## Returns

`void`

## Description

Sets an unknown value related to timecycles.

## Usage

### Lua

```lua
ResetAdaptation(unk)

-- always available, by hash
Citizen.InvokeNative(0x297B72E2AF094742, unk)
```

### JavaScript

```js
ResetAdaptation(unk);

// by hash
Citizen.invokeNative('0x297B72E2AF094742', unk);
```

### C#

```csharp
Function.Call((Hash)0x297B72E2AF094742, unk);
```

*Sources: alloc8or RDR3 NativeDB.*
