# GRAPHICS::RESET_PARTICLE_FX_OVERRIDE

- **Hash:** `0x274B3DABF7E72DEF`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `ResetParticleFxOverride`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/RESET_PARTICLE_FX_OVERRIDE

## Signature

```c
void RESET_PARTICLE_FX_OVERRIDE(const char* name);
```

## Parameters

- `name` (`const char*`)

## Returns

`void`

## Description

Resets the effect of SET_PARTICLE_FX_OVERRIDE

## Usage

### Lua

```lua
ResetParticleFxOverride(name)

-- always available, by hash
Citizen.InvokeNative(0x274B3DABF7E72DEF, name)
```

### JavaScript

```js
ResetParticleFxOverride(name);

// by hash
Citizen.invokeNative('0x274B3DABF7E72DEF', name);
```

### C#

```csharp
Function.Call((Hash)0x274B3DABF7E72DEF, name);
```

## See also

- [GRAPHICS::SET_PARTICLE_FX_OVERRIDE](https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_OVERRIDE.md)

*Sources: alloc8or RDR3 NativeDB.*
