# GRAPHICS::RESET_PAUSED_RENDERPHASES

- **Hash:** `0xCCD9AAD85E1B559E`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `ResetPausedRenderphases`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/RESET_PAUSED_RENDERPHASES

## Signature

```c
void RESET_PAUSED_RENDERPHASES();
```

## Returns

`void`

## Usage

### Lua

```lua
ResetPausedRenderphases()

-- always available, by hash
Citizen.InvokeNative(0xCCD9AAD85E1B559E)
```

### JavaScript

```js
ResetPausedRenderphases();

// by hash
Citizen.invokeNative('0xCCD9AAD85E1B559E');
```

### C#

```csharp
Function.Call((Hash)0xCCD9AAD85E1B559E);
```

## See also

- [GRAPHICS::TOGGLE_PAUSED_RENDERPHASES](https://natives.borderlinerp.com/natives/GRAPHICS/TOGGLE_PAUSED_RENDERPHASES.md)

*Sources: alloc8or RDR3 NativeDB.*
