# GRAPHICS::SAVE_HIGH_QUALITY_PHOTO

- **Hash:** `0x57639FD876B68A91`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SaveHighQualityPhoto`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/SAVE_HIGH_QUALITY_PHOTO

## Signature

```c
BOOL SAVE_HIGH_QUALITY_PHOTO(int unused);
```

## Parameters

- `unused` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = SaveHighQualityPhoto(unused)

-- always available, by hash
local retval = Citizen.InvokeNative(0x57639FD876B68A91, unused, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = SaveHighQualityPhoto(unused);

// by hash
const retval = Citizen.invokeNative('0x57639FD876B68A91', unused, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x57639FD876B68A91, unused);
```

*Sources: alloc8or RDR3 NativeDB.*
