{"hash":"0xB2797619A7C7747B","ns":"GRAPHICS","name":"SET_ARTIFICIAL_LIGHTS_STATE","slug":"SET_ARTIFICIAL_LIGHTS_STATE","official":true,"named":true,"luaName":"SetArtificialLightsState","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"state","type":"BOOL"}],"summary":"Does not affect weapons, particles, fire/explosions, flashlights or the sun.","descriptions":[{"source":"alloc8or","format":"text","body":"Does not affect weapons, particles, fire/explosions, flashlights or the sun.\nWhen set to true, all emissive textures (including ped components that have light effects), street lights, building lights, vehicle lights, etc will all be turned off.\n\nstate: True turns off all artificial light sources in the map: buildings, street lights, car lights, etc. False turns them back on."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x1268615ACE24D504","gtaJhash":"0xAA2A0EAF","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/SET_ARTIFICIAL_LIGHTS_STATE","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/SET_ARTIFICIAL_LIGHTS_STATE.md","snippets":{"lua":"SetArtificialLightsState(state)","luaInvoke":"Citizen.InvokeNative(0xB2797619A7C7747B, state)","js":"SetArtificialLightsState(state);","jsInvoke":"Citizen.invokeNative('0xB2797619A7C7747B', state);","csharp":"Function.Call((Hash)0xB2797619A7C7747B, state);","notes":[]}}