# GRAPHICS::SET_HIDOF_OVERRIDE

- **Hash:** `0xCC23AA1A7CBFE840`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetHidofOverride`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/SET_HIDOF_OVERRIDE

## Signature

```c
void SET_HIDOF_OVERRIDE(BOOL p0, BOOL p1, float p2, float p3, float p4, float p5);
```

## Parameters

- `p0` (`BOOL`)
- `p1` (`BOOL`)
- `p2` (`float`)
- `p3` (`float`)
- `p4` (`float`)
- `p5` (`float`)

## Returns

`void`

## Description

Old name: _SET_HIDOF_ENV_BLUR_PARAMS

## Usage

### Lua

```lua
SetHidofOverride(p0, p1, p2, p3, p4, p5)

-- always available, by hash
Citizen.InvokeNative(0xCC23AA1A7CBFE840, p0, p1, p2, p3, p4, p5)
```

### JavaScript

```js
SetHidofOverride(p0, p1, p2, p3, p4, p5);

// by hash
Citizen.invokeNative('0xCC23AA1A7CBFE840', p0, p1, p2 + 0.0000001, p3 + 0.0000001, p4 + 0.0000001, p5 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xCC23AA1A7CBFE840, p0, p1, p2, p3, p4, p5);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
