# GRAPHICS::SET_PARTICLE_FX_LOOPED_EVOLUTION

- **Hash:** `0x3674F389B0FACD80`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetParticleFxLoopedEvolution`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_LOOPED_EVOLUTION

## Signature

```c
void SET_PARTICLE_FX_LOOPED_EVOLUTION(int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork);
```

## Parameters

- `ptfxHandle` (`int`)
- `propertyName` (`const char*`)
- `amount` (`float`)
- `noNetwork` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetParticleFxLoopedEvolution(ptfxHandle, propertyName, amount, noNetwork)

-- always available, by hash
Citizen.InvokeNative(0x3674F389B0FACD80, ptfxHandle, propertyName, amount, noNetwork)
```

### JavaScript

```js
SetParticleFxLoopedEvolution(ptfxHandle, propertyName, amount, noNetwork);

// by hash
Citizen.invokeNative('0x3674F389B0FACD80', ptfxHandle, propertyName, amount + 0.0000001, noNetwork);
```

### C#

```csharp
Function.Call((Hash)0x3674F389B0FACD80, ptfxHandle, propertyName, amount, noNetwork);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
