{"hash":"0xD3A4A95FC94FE83B","ns":"GRAPHICS","name":"SET_PARTICLE_FX_LOOPED_OFFSETS","slug":"SET_PARTICLE_FX_LOOPED_OFFSETS","official":true,"named":true,"luaName":"SetParticleFxLoopedOffsets","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ptfxHandle","type":"int"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"rotX","type":"float"},{"name":"rotY","type":"float"},{"name":"rotZ","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xF7DDEBEC43483C43","gtaJhash":"0x641F7790","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_LOOPED_OFFSETS","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_LOOPED_OFFSETS.md","snippets":{"lua":"SetParticleFxLoopedOffsets(ptfxHandle, x, y, z, rotX, rotY, rotZ)","luaInvoke":"Citizen.InvokeNative(0xD3A4A95FC94FE83B, ptfxHandle, x, y, z, rotX, rotY, rotZ)","js":"SetParticleFxLoopedOffsets(ptfxHandle, x, y, z, rotX, rotY, rotZ);","jsInvoke":"Citizen.invokeNative('0xD3A4A95FC94FE83B', ptfxHandle, x + 0.0000001, y + 0.0000001, z + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001);","csharp":"Function.Call((Hash)0xD3A4A95FC94FE83B, ptfxHandle, x, y, z, rotX, rotY, rotZ);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}