# GRAPHICS::SET_PARTICLE_FX_LOOPED_OFFSETS

- **Hash:** `0xD3A4A95FC94FE83B`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetParticleFxLoopedOffsets`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_LOOPED_OFFSETS

## Signature

```c
void SET_PARTICLE_FX_LOOPED_OFFSETS(int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ);
```

## Parameters

- `ptfxHandle` (`int`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `rotX` (`float`)
- `rotY` (`float`)
- `rotZ` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetParticleFxLoopedOffsets(ptfxHandle, x, y, z, rotX, rotY, rotZ)

-- always available, by hash
Citizen.InvokeNative(0xD3A4A95FC94FE83B, ptfxHandle, x, y, z, rotX, rotY, rotZ)
```

### JavaScript

```js
SetParticleFxLoopedOffsets(ptfxHandle, x, y, z, rotX, rotY, rotZ);

// by hash
Citizen.invokeNative('0xD3A4A95FC94FE83B', ptfxHandle, x + 0.0000001, y + 0.0000001, z + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xD3A4A95FC94FE83B, ptfxHandle, x, y, z, rotX, rotY, rotZ);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
