# GRAPHICS::SET_PARTICLE_FX_NON_LOOPED_ALPHA

- **Hash:** `0xE8A35938A7026CEA`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetParticleFxNonLoopedAlpha`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/SET_PARTICLE_FX_NON_LOOPED_ALPHA

## Signature

```c
void SET_PARTICLE_FX_NON_LOOPED_ALPHA(float alpha);
```

## Parameters

- `alpha` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetParticleFxNonLoopedAlpha(alpha)

-- always available, by hash
Citizen.InvokeNative(0xE8A35938A7026CEA, alpha)
```

### JavaScript

```js
SetParticleFxNonLoopedAlpha(alpha);

// by hash
Citizen.invokeNative('0xE8A35938A7026CEA', alpha + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xE8A35938A7026CEA, alpha);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
