# GRAPHICS::SET_PICKUP_LIGHT

- **Hash:** `0x7DFB49BCDB73089A`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetPickupLight`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/SET_PICKUP_LIGHT

## Signature

```c
void SET_PICKUP_LIGHT(Object object, BOOL toggle);
```

## Parameters

- `object` (`Object`)
- `toggle` (`BOOL`)

## Returns

`void`

## Description

https://imgur.com/a/I2swSDJ

Old name: _SET_PICKUP_OBJECT_GLOW_ENABLED

## Usage

### Lua

```lua
SetPickupLight(object, toggle)

-- always available, by hash
Citizen.InvokeNative(0x7DFB49BCDB73089A, object, toggle)
```

### JavaScript

```js
SetPickupLight(object, toggle);

// by hash
Citizen.invokeNative('0x7DFB49BCDB73089A', object, toggle);
```

### C#

```csharp
Function.Call((Hash)0x7DFB49BCDB73089A, object, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
