{"hash":"0x906B86E6D7896B9E","ns":"GRAPHICS","name":"SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU","slug":"SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU","official":true,"named":true,"luaName":"SetScriptGfxDrawBehindPausemenu","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"toggle","type":"BOOL"}],"summary":"Sets a flag defining whether or not script draw commands should continue being drawn behind the pause menu.","descriptions":[{"source":"alloc8or","format":"text","body":"Sets a flag defining whether or not script draw commands should continue being drawn behind the pause menu. This is usually used for draw commands that are used with a world render target."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xC6372ECD45D73BCD","gtaJhash":"0xF8FBCC25","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/GRAPHICS/SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU","markdownUrl":"https://natives.borderlinerp.com/natives/GRAPHICS/SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU.md","snippets":{"lua":"SetScriptGfxDrawBehindPausemenu(toggle)","luaInvoke":"Citizen.InvokeNative(0x906B86E6D7896B9E, toggle)","js":"SetScriptGfxDrawBehindPausemenu(toggle);","jsInvoke":"Citizen.invokeNative('0x906B86E6D7896B9E', toggle);","csharp":"Function.Call((Hash)0x906B86E6D7896B9E, toggle);","notes":[]}}