# GRAPHICS::SET_SCRIPT_GFX_DRAW_ORDER

- **Hash:** `0xCFCC78391C8B3814`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetScriptGfxDrawOrder`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/SET_SCRIPT_GFX_DRAW_ORDER

## Signature

```c
void SET_SCRIPT_GFX_DRAW_ORDER(int drawOrder);
```

## Parameters

- `drawOrder` (`int`)

## Returns

`void`

## Description

Sets the draw order for script draw commands.

## Usage

### Lua

```lua
SetScriptGfxDrawOrder(drawOrder)

-- always available, by hash
Citizen.InvokeNative(0xCFCC78391C8B3814, drawOrder)
```

### JavaScript

```js
SetScriptGfxDrawOrder(drawOrder);

// by hash
Citizen.invokeNative('0xCFCC78391C8B3814', drawOrder);
```

### C#

```csharp
Function.Call((Hash)0xCFCC78391C8B3814, drawOrder);
```

*Sources: alloc8or RDR3 NativeDB.*
