# GRAPHICS::SET_TIMECYCLE_MODIFIER

- **Hash:** `0xFA08722A5EA82DA7`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetTimecycleModifier`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/SET_TIMECYCLE_MODIFIER

## Signature

```c
void SET_TIMECYCLE_MODIFIER(const char* modifierName);
```

## Parameters

- `modifierName` (`const char*`)

## Returns

`void`

## Description

https://github.com/femga/rdr3_discoveries/blob/master/graphics/timecycles

## Usage

### Lua

```lua
SetTimecycleModifier(modifierName)

-- always available, by hash
Citizen.InvokeNative(0xFA08722A5EA82DA7, modifierName)
```

### JavaScript

```js
SetTimecycleModifier(modifierName);

// by hash
Citizen.invokeNative('0xFA08722A5EA82DA7', modifierName);
```

### C#

```csharp
Function.Call((Hash)0xFA08722A5EA82DA7, modifierName);
```

## See also

- [GRAPHICS::CLEAR_TIMECYCLE_MODIFIER](https://natives.borderlinerp.com/natives/GRAPHICS/CLEAR_TIMECYCLE_MODIFIER.md)

*Sources: alloc8or RDR3 NativeDB.*
