# GRAPHICS::SET_TRACKED_POINT_INFO

- **Hash:** `0xF6FDA3D4404D4F2C`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetTrackedPointInfo`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/SET_TRACKED_POINT_INFO

## Signature

```c
void SET_TRACKED_POINT_INFO(int point, float x, float y, float z, float radius);
```

## Parameters

- `point` (`int`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `radius` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetTrackedPointInfo(point, x, y, z, radius)

-- always available, by hash
Citizen.InvokeNative(0xF6FDA3D4404D4F2C, point, x, y, z, radius)
```

### JavaScript

```js
SetTrackedPointInfo(point, x, y, z, radius);

// by hash
Citizen.invokeNative('0xF6FDA3D4404D4F2C', point, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xF6FDA3D4404D4F2C, point, x, y, z, radius);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
