# GRAPHICS::SET_TRANSITION_TIMECYCLE_MODIFIER

- **Hash:** `0xFF927A09F481D80C`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetTransitionTimecycleModifier`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/SET_TRANSITION_TIMECYCLE_MODIFIER

## Signature

```c
void SET_TRANSITION_TIMECYCLE_MODIFIER(const char* modifierName, float transitionBlend);
```

## Parameters

- `modifierName` (`const char*`)
- `transitionBlend` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
SetTransitionTimecycleModifier(modifierName, transitionBlend)

-- always available, by hash
Citizen.InvokeNative(0xFF927A09F481D80C, modifierName, transitionBlend)
```

### JavaScript

```js
SetTransitionTimecycleModifier(modifierName, transitionBlend);

// by hash
Citizen.invokeNative('0xFF927A09F481D80C', modifierName, transitionBlend + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xFF927A09F481D80C, modifierName, transitionBlend);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
