# GRAPHICS::SET_TV_AUDIO_FRONTEND

- **Hash:** `0x64437C98FCC5F291`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetTvAudioFrontend`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/SET_TV_AUDIO_FRONTEND

## Signature

```c
void SET_TV_AUDIO_FRONTEND(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Description

Probably changes tvs from being a 3d audio to being "global" audio

## Usage

### Lua

```lua
SetTvAudioFrontend(toggle)

-- always available, by hash
Citizen.InvokeNative(0x64437C98FCC5F291, toggle)
```

### JavaScript

```js
SetTvAudioFrontend(toggle);

// by hash
Citizen.invokeNative('0x64437C98FCC5F291', toggle);
```

### C#

```csharp
Function.Call((Hash)0x64437C98FCC5F291, toggle);
```

*Sources: alloc8or RDR3 NativeDB.*
