# GRAPHICS::SET_TV_CHANNEL_PLAYLIST

- **Hash:** `0xDEC6B25F5DC8925B`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `SetTvChannelPlaylist`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/SET_TV_CHANNEL_PLAYLIST

## Signature

```c
void SET_TV_CHANNEL_PLAYLIST(int tvChannel, const char* playlistName, BOOL restart);
```

## Parameters

- `tvChannel` (`int`)
- `playlistName` (`const char*`)
- `restart` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
SetTvChannelPlaylist(tvChannel, playlistName, restart)

-- always available, by hash
Citizen.InvokeNative(0xDEC6B25F5DC8925B, tvChannel, playlistName, restart)
```

### JavaScript

```js
SetTvChannelPlaylist(tvChannel, playlistName, restart);

// by hash
Citizen.invokeNative('0xDEC6B25F5DC8925B', tvChannel, playlistName, restart);
```

### C#

```csharp
Function.Call((Hash)0xDEC6B25F5DC8925B, tvChannel, playlistName, restart);
```

*Sources: alloc8or RDR3 NativeDB.*
