# GRAPHICS::START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY

- **Hash:** `0xE6CFE43937061143`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `StartNetworkedParticleFxNonLoopedOnEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY

## Signature

```c
BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY(const char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, float scale, BOOL axisX, BOOL axisY, BOOL axisZ);
```

## Parameters

- `effectName` (`const char*`)
- `entity` (`Entity`)
- `offsetX` (`float`)
- `offsetY` (`float`)
- `offsetZ` (`float`)
- `rotX` (`float`)
- `rotY` (`float`)
- `rotZ` (`float`)
- `scale` (`float`)
- `axisX` (`BOOL`)
- `axisY` (`BOOL`)
- `axisZ` (`BOOL`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = StartNetworkedParticleFxNonLoopedOnEntity(effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scale, axisX, axisY, axisZ)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE6CFE43937061143, effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scale, axisX, axisY, axisZ, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = StartNetworkedParticleFxNonLoopedOnEntity(effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scale, axisX, axisY, axisZ);

// by hash
const retval = Citizen.invokeNative('0xE6CFE43937061143', effectName, entity, offsetX + 0.0000001, offsetY + 0.0000001, offsetZ + 0.0000001, rotX + 0.0000001, rotY + 0.0000001, rotZ + 0.0000001, scale + 0.0000001, axisX, axisY, axisZ, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xE6CFE43937061143, effectName, entity, offsetX, offsetY, offsetZ, rotX, rotY, rotZ, scale, axisX, axisY, axisZ);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
