# GRAPHICS::START_PETROL_TRAIL_DECALS

- **Hash:** `0x46F246D6504F0031`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `StartPetrolTrailDecals`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/START_PETROL_TRAIL_DECALS

## Signature

```c
void START_PETROL_TRAIL_DECALS(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
StartPetrolTrailDecals(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0x46F246D6504F0031, p0, p1)
```

### JavaScript

```js
StartPetrolTrailDecals(p0, p1);

// by hash
Citizen.invokeNative('0x46F246D6504F0031', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0x46F246D6504F0031, p0, p1);
```

## See also

- [GRAPHICS::END_PETROL_TRAIL_DECALS](https://natives.borderlinerp.com/natives/GRAPHICS/END_PETROL_TRAIL_DECALS.md)

*Sources: alloc8or RDR3 NativeDB.*
