# GRAPHICS::STOP_PARTICLE_FX_LOOPED

- **Hash:** `0x22970F3A088B133B`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `StopParticleFxLooped`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/STOP_PARTICLE_FX_LOOPED

## Signature

```c
void STOP_PARTICLE_FX_LOOPED(int ptfxHandle, BOOL p1);
```

## Parameters

- `ptfxHandle` (`int`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
StopParticleFxLooped(ptfxHandle, p1)

-- always available, by hash
Citizen.InvokeNative(0x22970F3A088B133B, ptfxHandle, p1)
```

### JavaScript

```js
StopParticleFxLooped(ptfxHandle, p1);

// by hash
Citizen.invokeNative('0x22970F3A088B133B', ptfxHandle, p1);
```

### C#

```csharp
Function.Call((Hash)0x22970F3A088B133B, ptfxHandle, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
