# GRAPHICS::TOGGLE_PAUSED_RENDERPHASES

- **Hash:** `0xEF9E1C45732F55FA`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `TogglePausedRenderphases`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/TOGGLE_PAUSED_RENDERPHASES

## Signature

```c
void TOGGLE_PAUSED_RENDERPHASES(BOOL toggle);
```

## Parameters

- `toggle` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
TogglePausedRenderphases(toggle)

-- always available, by hash
Citizen.InvokeNative(0xEF9E1C45732F55FA, toggle)
```

### JavaScript

```js
TogglePausedRenderphases(toggle);

// by hash
Citizen.invokeNative('0xEF9E1C45732F55FA', toggle);
```

### C#

```csharp
Function.Call((Hash)0xEF9E1C45732F55FA, toggle);
```

## See also

- [GRAPHICS::RESET_PAUSED_RENDERPHASES](https://natives.borderlinerp.com/natives/GRAPHICS/RESET_PAUSED_RENDERPHASES.md)

*Sources: alloc8or RDR3 NativeDB.*
