# GRAPHICS::USE_PARTICLE_FX_ASSET

- **Hash:** `0xA10DB07FC234DD12`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `UseParticleFxAsset`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/USE_PARTICLE_FX_ASSET

## Signature

```c
void USE_PARTICLE_FX_ASSET(const char* fxName);
```

## Parameters

- `fxName` (`const char*`)

## Returns

`void`

## Description

fxName: see data_0/data/effects/ptfx/fxlists/

## Usage

### Lua

```lua
UseParticleFxAsset(fxName)

-- always available, by hash
Citizen.InvokeNative(0xA10DB07FC234DD12, fxName)
```

### JavaScript

```js
UseParticleFxAsset(fxName);

// by hash
Citizen.invokeNative('0xA10DB07FC234DD12', fxName);
```

### C#

```csharp
Function.Call((Hash)0xA10DB07FC234DD12, fxName);
```

*Sources: alloc8or RDR3 NativeDB.*
