# GRAPHICS::_ADD_BLOOD_POOL

- **Hash:** `0xFA2ECC78A6014D4F`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `AddBloodPool`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_BLOOD_POOL

## Signature

```c
void _ADD_BLOOD_POOL(float x, float y, float z, BOOL unused);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `unused` (`BOOL`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

https://i.imgur.com/ULQU9US.jpg
More rounded and small puddle

*Source: femga rdr3_discoveries*

```
// 0xFA2ECC78A6014D4F     (by Disquse)
void _CREATE_BLOOD_DECAL_AT_POSITION(float x, float y, float z, BOOL unk);

https://i.imgur.com/ULQU9US.jpg
```

## Usage

### Lua

```lua
AddBloodPool(x, y, z, unused)

-- always available, by hash
Citizen.InvokeNative(0xFA2ECC78A6014D4F, x, y, z, unused)
```

### JavaScript

```js
AddBloodPool(x, y, z, unused);

// by hash
Citizen.invokeNative('0xFA2ECC78A6014D4F', x + 0.0000001, y + 0.0000001, z + 0.0000001, unused);
```

### C#

```csharp
Function.Call((Hash)0xFA2ECC78A6014D4F, x, y, z, unused);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
