# GRAPHICS::_ADD_BLOOD_POOLS_FOR_PED

- **Hash:** `0xDFCE8CE9F3EBE93F`
- **Namespace:** GRAPHICS
- **Runtime name (Lua/JS):** `AddBloodPoolsForPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/GRAPHICS/_ADD_BLOOD_POOLS_FOR_PED

## Signature

```c
void _ADD_BLOOD_POOLS_FOR_PED(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Description

Creates blood pools for the given ped in some interval for a few seconds.

## Usage

### Lua

```lua
AddBloodPoolsForPed(ped)

-- always available, by hash
Citizen.InvokeNative(0xDFCE8CE9F3EBE93F, ped)
```

### JavaScript

```js
AddBloodPoolsForPed(ped);

// by hash
Citizen.invokeNative('0xDFCE8CE9F3EBE93F', ped);
```

### C#

```csharp
Function.Call((Hash)0xDFCE8CE9F3EBE93F, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
